THE FUNCTIONS OF THE GAME IN THE EDUCATIONAL PROCESS

Authors

  • Sharipova Nilufar Khalilovna English Teacher of Karshi Engineering Economics Institute
  • Makhmadullaev Mukhammadali Madamin ogli Student of Karshi Engineering Economics Institute)

DOI:

https://doi.org/10.17605/OSF.IO/3KBMZ

Keywords:

game technologies, pedagogical game, cognitive activity

Abstract

The article deals with game technologies as a means of activating the cognitive activity of students and implementing the activity approach in education. The relevance of this topic is due to the fact that at present the game is widely used in folk pedagogy, namely, in preschool and extracurricular institutions. The purpose of the article is to show the main functions of the game technology, its features

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Published

2021-05-30

How to Cite

Sharipova Nilufar Khalilovna, & Makhmadullaev Mukhammadali Madamin ogli. (2021). THE FUNCTIONS OF THE GAME IN THE EDUCATIONAL PROCESS. Emergent: Journal of Educational Discoveries and Lifelong Learning (EJEDL), 2(05), 240–243. https://doi.org/10.17605/OSF.IO/3KBMZ