THE FUNCTIONS OF THE GAME IN THE EDUCATIONAL PROCESS
DOI:
https://doi.org/10.17605/OSF.IO/3KBMZKeywords:
game technologies, pedagogical game, cognitive activityAbstract
The article deals with game technologies as a means of activating the cognitive activity of students and implementing the activity approach in education. The relevance of this topic is due to the fact that at present the game is widely used in folk pedagogy, namely, in preschool and extracurricular institutions. The purpose of the article is to show the main functions of the game technology, its features
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Published
2021-05-30
How to Cite
Sharipova Nilufar Khalilovna, & Makhmadullaev Mukhammadali Madamin ogli. (2021). THE FUNCTIONS OF THE GAME IN THE EDUCATIONAL PROCESS. Emergent: Journal of Educational Discoveries and Lifelong Learning (EJEDL), 2(05), 240–243. https://doi.org/10.17605/OSF.IO/3KBMZ
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